![]() ![]() The initial hurdle to overcome was to be able to use Direct3D 9 in III and VC to be able ![]() Had much improved graphics over the PS2/PC versions and so the scope of the mod broadened. The Xbox releases of III and VC By R* Vienna (aka Neo) Have their differences too and thus SkyGFX for III and VC was created with much the same goal.īut PS2 graphics weren't enough. Which calls the PS2 platform port "Sky" (named after Sony's SKY PS2 simulator), hence SkyGFX.Įven though SA differs more drastically between platforms, GTA III and Vice City GTA III-SA are built upon the RenderWare graphics engine The original mission was to port the PS2 graphics of GTA San Andreas Since its inception SkyGFX has evolved quite a bit. I try to keep the more technical stuff out of the way as not to confuse people, The aim of this document is to document what SkyGFX does in detail.
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